![]() Pretend we’re in a desert area and act accordingly.’ Ruger is like, ‘Dude, this is a studio with mats like people do exercises on at the gym, and there’s white lines on the ground.’ Just trying to get him to act as if it was a real environment was the hardest thing.” “In this environment, we didn’t have trees or grass,” said Connell. Chris Connell, Ruger’s trainer, said during a demonstration of his abilities at Neversoft earlier this month that the biggest challenge for the Schutzhund competition champion - that’s German for “protection dog” - was playing make-believe. Rico provided the biting and tackling, while Ruger performed the movements. “We ended up using these pieces of tape that the mo-cap system could see as markers,” said Adelmeyer. However, they didn’t act natural in their fancy footwear. Neversoft mo-cap supervisor Kristina Adelmeyer said they originally wore special booties on their paws so dozens of cameras could film their range of motion. Ruger and Rico were outfitted with custom motion-capture gear made from form-fitting suits intended for dogs with skin conditions. “Once we got a better idea of how to work with the dogs, we all became more efficient.” “We had several mo-cap (motion-capture) shoots, and some of them we just had to write off as learning experiences,” said “Ghosts” lead animator Zach Volker, who noted that if players look close enough, they’ll be able to spot the differences between the two dogs portraying Riley. They later cast a pair of pooches, a German Shepherd named Ruger and a smaller Belgian Malinois called Rico, to be digitally captured for the game. To make Riley as believable as possible, the gamemakers first met with a retired Navy SEAL and his former military service dog to learn more about how soldiers and hounds work together. For players, Riley’s battlefield perspective can be glimpsed through a camera mounted to the back of his tactical suit, and he can receive orders, such as creating distractions or taking down enemies, issued from afar by players. ![]() In the game, Riley is outfitted with several gadgets based on technology employed by his real-world counterparts. They wanted a hero, a dog that would not only assist players but could be commanded at certain points throughout both the single- and multi-player modes. While canine companions have been featured in many games - from “Fable II” to “Grand Theft Auto V” - the developers of “Ghosts” set out to create more than another best friend. Let’s have Riley make sense and not just put him in space or in a scuba suit.” ![]() It’s great that Riley is so popular, but let’s focus on the game. “Fortunately, that only lasted for a few weeks and everybody got back to concentrating on making the game. “There was a risk of shoehorning the dog into scenes where he wasn’t originally going to be,” he said. As Riley’s fame unexpectedly surged online, Rubin said the developers’ inclination was to let the game go to the dog. “Call of Duty” fans drooled over Riley again last month when a new trailer released for “Ghosts” featured him lunging at a helicopter, taking a bite out of the human pilot and bringing the chopper whirling down to the ground. The developers didn’t actually know anything about military service dogs, just that unleashing one on the Activision Blizzard Inc. “Ghosts” executive producer Mark Rubin said during a recent visit to developer Infinity Ward’s offices that the German Shepherd originated as an idea on a notecard during a brainstorming session. The mere tease of a canine character inspired fan art, doggy cosplay and the unofficial Twitter account, which has attracted over 28,000 followers. He even has an unofficial Twitter account - Riley is a dog, and he’s one of the largest and most popular technological leaps forward in the next generation of “Call of Duty.”Īfter footage released earlier this year revealed that “Ghosts” would feature a four-legged soldier, the Internet uniformly wagged its tail in anticipation. “Call of Duty: Ghosts” isn’t due until November, but Riley has already become the breakout star of the military shoot-’em-up. Unlike his squad mates in the next installment of the rabidly popular “Call of Duty” series, he’s not adept at sniping enemy combatants or piloting drones. Sinister billboard as wildfire smoke chokes NYC: 'Welcome to hell' Game controller used on Titan sub hit with sarcastic Amazon reviews: It 'sank my submarine'ĬEO of missing Titanic sub company once downplayed dangers of the voyage: 'Shouldn't take a lot of skill'įTC sues to block Microsoft's $69B purchase of Activision Blizzard
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